flagship course
Mobile Apps and Entertainment
Plan, build and test a simple mobile app or entertainment product, measure how people use it, and bring it to a small group of users while respecting privacy and age rules.
about this course
What you will be able to do
Plan, build and test a simple mobile app or entertainment product, measure how people use it, and bring it to a small group of users while respecting privacy and age rules.
- Define the users and the need an app serves.
- Apply a screen flow and a simple no-code or low-code build.
- Analyse usage numbers to find where users leave.
- Evaluate privacy, age and content risks.
- Create a tested prototype and a launch note.
Task, condition and standard
Task
Design, build and test a simple app prototype with five test users, then write a launch note with usage findings.
Condition
About 10 weeks part-time. A phone, a computer, free no-code or low-code tools, five test users, a mentor.
Standard
The need is written in one sentence, the prototype completes its main task in three taps or fewer, five users are tested and recorded, privacy risks are listed with fixes, and the launch note uses real numbers.
Who it is for: Students, hobby makers, freelancers, game and media enthusiasts, small business owners. Requirements: Comfort using a smartphone. Materials: lesson text, templates, rubric, check with answers.
lesson by lesson
8 modules with worked examples
Module 1 Find the user and the need 4 hDefine
- Describe one user by age, place, phone type and daily routine.
- Write the need as one sentence: who wants what, and why.
- Talk to five people and note their exact words.
- Check that a free app does not already meet the need well.
Activity. Interview five people and write the need sentence.
Standard to meet. Write a need sentence that names the user, the goal and the reason, backed by five notes.
Module 2 Choose the type of app 4 hAnalyse
- Compare a mobile web page, a no-code app and a native app on cost of time, skill and reach.
- Note that low-end phones with 2 GB memory are common, so keep the app light.
- Pick the simplest type that meets the need.
- List what must work with weak internet.
Activity. Write a one-page comparison and choose a type.
Standard to meet. Justify the choice against need, skill and phone limits.
Module 3 Sketch the screen flow 5 hCreate
- Draw each screen on paper with one main action.
- Connect screens with arrows to show the path.
- Keep the main task within three taps.
- Use large buttons and text for small screens.
Activity. Sketch a flow of five to seven screens.
Standard to meet. Reach the main task in three taps or fewer.
Module 4 Build a prototype 6 hApply
- Set up screens, buttons and a simple data list in a free tool.
- Add one working feature, such as a list, a timer or a quiz.
- Test on a real phone, not only on the computer.
- Save a version before each big change.
Activity. Build a prototype with one working feature.
Standard to meet. Run the main task on at least two real phones.
Module 5 Design for fun and clarity 4 hApply
- Give feedback for every action: a sound, a colour or a short message.
- Use clear words, and offer Hindi or a local language if users prefer.
- Check contrast so text is readable in sunlight.
- Remove anything that does not help the main task.
Activity. Improve three screens using the checks.
Standard to meet. Give each screen feedback, clear words and readable contrast.
Module 6 Test with real users 5 hEvaluate
- Give five users one task and stay silent while they try.
- Record time taken and where they hesitate.
- Count how many finish without help.
- Fix the top two problems and test again.
Activity. Run two test rounds with five users.
Standard to meet. Record completion rate and time for both rounds and show improvement.
Module 7 Privacy, age and content rules 5 hEvaluate
- Ask only for data the app needs and say why.
- Follow India data protection rules and get parent or guardian consent when users are children.
- Check ads, music, images and fonts for permission to use.
- Write a short privacy note in plain words.
Activity. Write a privacy note and a data list.
Standard to meet. State a reason for every data field and list content permissions.
Module 8 Capstone: launch note and usage review 5 hCreate
- Share the prototype with 15 users through a link or file.
- Collect simple numbers: installs, opens in week one, users who finish the main task.
- Find the screen where most users leave.
- Write a launch note with findings and next steps.
Activity. Present the prototype and the launch note.
Standard to meet. Write a note using real counts that names one problem and gives one fix.
assessment
How you are checked
Evidence: the work product from each module, kept in one folder with dates. A mentor and two peers mark it with this rubric. Pass: no criterion at 'Not yet'.
| Criterion | Not yet | Meets | Exceeds |
|---|---|---|---|
| Prototype | Missing or unclear | Meets the stated check | Main task works in three taps on real phones |
| Testing | Guessing | Evidence kept | Two rounds with recorded numbers that improve |
| Records | Gaps | Complete | Complete and reviewed by a peer |
| Safety and ethics | Overlooked | Followed | Followed and taught to others |
Ten-question check, with model answers
Q1. Why use the exact words of users?
Model answer: They show the real problem and stop you from guessing. (Covered in module 1: Find the user and the need. To pass that module: Write a need sentence that names the user, the goal and the reason, backed by five notes.)
Q2. Why pick the simplest type?
Model answer: It is faster to finish, test and fix. (Covered in module 2: Choose the type of app. To pass that module: Justify the choice against need, skill and phone limits.)
Q3. Why limit taps?
Model answer: Fewer taps mean fewer people give up. (Covered in module 3: Sketch the screen flow. To pass that module: Reach the main task in three taps or fewer.)
Q4. Why test on a real phone?
Model answer: Screen size, speed and touch differ from the computer. (Covered in module 4: Build a prototype. To pass that module: Run the main task on at least two real phones.)
Q5. What is feedback in app design?
Model answer: A sign that shows the app received the action. (Covered in module 5: Design for fun and clarity. To pass that module: Give each screen feedback, clear words and readable contrast.)
Q6. Why stay silent during a test?
Model answer: So you see what users really do without hints. (Covered in module 6: Test with real users. To pass that module: Record completion rate and time for both rounds and show improvement.)
Q7. Why collect less data?
Model answer: Less data means less harm if it is lost or misused. (Covered in module 7: Privacy, age and content rules. To pass that module: State a reason for every data field and list content permissions.)
Q8. What does a drop-off point tell you?
Model answer: Which screen to fix first. (Covered in module 8: Capstone: launch note and usage review. To pass that module: Write a note using real counts that names one problem and gives one fix.)
Q9. Why keep an app small?
Model answer: Many phones have little memory and slow internet. (Covered in: Task, condition and standard, near the top of this page.)
Q10. Why save versions?
Model answer: You can go back if a change breaks the app. (Covered in: Task, condition and standard, near the top of this page.)
seven levels
Your ladder, L1 to L7
This course sits at L4 Practitioner. Each level adds to the one below.
- L1 Basic. Use apps with awareness.
- L2 Awareness. Explain how an app is planned.
- L3 Foundation. Sketch flows and build a simple prototype.
- L4 Practitioner. Build, test and launch small apps alone.
- L5 Specialist. Lead a small app team and review usage data.
- L6 Advanced. Lead product quality and privacy across several apps.
- L7 Super expert. Set product standards for a studio or a platform.
Slide by slide
Seven slides, one per level. Open each for the slide text and the speaker notes.
Slide 1 L1 Basic: Aware app use
Name 5 app types and list 4 privacy risks in everyday apps, with a safe habit for each.
Speaker notes. Teacher shows a permission screen and asks what it asks for. Covered in module 7.
Slide 2 L2 Awareness: How an app is planned
Explain the steps of planning an app, from user need to launch, in 6 steps.
Speaker notes. Learner explains one familiar app as steps. Covered in module 1, Find the user and the need.
Slide 3 L3 Foundation: Sketch and prototype
Sketch a 5-screen flow and build a clickable prototype that a tester completes in under 2 minutes.
Speaker notes. Teacher times a tester using the prototype. Covered in module 3.
Slide 4 L4 Practitioner: Build and launch small apps
Build, test with 5 users and launch one small app, fixing the top 3 issues found.
Speaker notes. Teacher reviews the test notes and fix list. Covered in module 6.
Slide 5 L5 Specialist: Lead a small app team
Lead a team of 3 and review a week of usage data to choose 2 changes with a stated reason.
Speaker notes. Teacher checks the reasons against the data table.
Slide 6 L6 Advanced: Lead quality and privacy
Lead quality and privacy checks across 3 apps using a 10-point list and report open issues. Check local rules with an expert for data law.
Speaker notes. Teacher samples the list and tests that open issues have owners.
Slide 7 L7 Super expert: Set product standards
Set product standards for a studio, including 6 quality rules and an age and content policy for a catalogue of 10 apps.
Speaker notes. Teacher tests the policy on one borderline app.
jobs this leads to
Where this takes you
- App maker
- No-code developer
- Junior product assistant
- Game tester
- Digital content producer
ten locations and global
Your place
Local rules change licences, data handling, pricing words and names of bodies. Check them for your place before you act.
India (Bengaluru)
Language: English, Hindi, Kannada. Currency: INR. Data rule for what you publish: Digital Personal Data Protection Act 2023. Skills frame to cite: National Skills Qualifications Framework (NSQF) and the national credit framework.
Netherlands (Eindhoven area)
Language: Dutch, English. Currency: EUR. Data rule for what you publish: EU GDPR (Dutch: AVG), supervised by the Autoriteit Persoonsgegevens. Skills frame to cite: the Dutch qualification framework (NLQF) linked to the European Qualifications Framework.
UAE (Dubai and Abu Dhabi)
Language: Arabic, English. Currency: AED. Data rule for what you publish: Federal Decree-Law No. 45 of 2021 (personal data protection). Skills frame to cite: the emirate education and training regulators (for example KHDA in Dubai) and the national qualifications framework.
Brazil (Sao Paulo)
Language: Portuguese (Spanish and English support). Currency: BRL. Data rule for what you publish: LGPD (Lei Geral de Protecao de Dados). Skills frame to cite: the national technical-education catalogue and the national S-system training bodies.
Canada (Toronto)
Language: English, French. Currency: CAD. Data rule for what you publish: PIPEDA, with provincial rules where they apply. Skills frame to cite: the provincial colleges framework and the national credential-recognition guidance.
United States
Language: English, Spanish. Currency: USD. Data rule for what you publish: state privacy laws (for example California), and COPPA for children under 13. Skills frame to cite: state and community-college credit systems.
Singapore
Language: English, Mandarin, Malay, Tamil. Currency: SGD. Data rule for what you publish: Personal Data Protection Act (PDPA). Skills frame to cite: the Singapore national skills frameworks and the national credit system.
Australia
Language: English. Currency: AUD. Data rule for what you publish: the Privacy Act 1988 and the Australian Privacy Principles. Skills frame to cite: the Australian Qualifications Framework (AQF) levels.
Hong Kong (Eastern Asia)
Language: Chinese (Cantonese, Mandarin), English. Currency: HKD. Data rule for what you publish: the Personal Data (Privacy) Ordinance. Skills frame to cite: the Hong Kong Qualifications Framework.
Georgia and Israel (Western Asia)
Language: Georgian, Hebrew, Arabic, English. Currency: GEL or ILS. Data rule for what you publish: the personal data law of the country where the learner lives. Skills frame to cite: the national qualifications framework of that country.
Cayman Islands (Caribbean)
Language: English. Currency: KYD. Data rule for what you publish: the Data Protection Act. Skills frame to cite: the local education and training framework.
Mexico
Language: Spanish, English. Currency: MXN. Data rule for what you publish: the federal law on personal data held by private parties. Skills frame to cite: the national competency certification system and the education ministry levels.
next
Draft
Draft flagship. Own wording. Not live.